"Novelty is the rush not free."

Developers of the Silver Skull iPhone game, about the motivation +usage of the users pirating their game.

This describes most of digital piracy (of any media) well.  The problem, of course, is if your goods are only good for the novelty, you get into serious trouble as a content producer.

Make lasting goods.

3 notes

  1. renatenyborg reblogged this from fascinated and added:
    Just had our first game pirated, not sure whether to feel annoyed or flattered. Thanking @fascinated for this good...
  2. fascinated posted this
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